Friday 14 August 2015

Wisdom of the Tengu

I'm really impressed with how the Tengu Decension warband played on Tuesday.  Granted Martin managed to rockblock himself with double Tribal Brutes being Stupid at terrible times, but it did help highlight just how manoeuvrable the Tengu Decension really are.  They're not fast in the traditional sense, but they can always go where they really want to go and there's not a lot you can do about it.

Sojobo the Exile is an amazing profile.  I didn't really visualise just how good he was since I've used the Temple of Ro-Kan profile for Sojobo during playtesting.  I also like that he fits into both themes right now, especially given the limited profiles available to the faction.  The first sneaky tactic I've found is flying behind enemy models, turning them around and then pushing them towards my warband.  It's a little clumsier than just slapping a control token on them, but your opponent now has to deal with Sojobo standing in the middle of their warband.  If he's been able to throw up Aegis of Blades, he can shrug that off that really quite easily.

I'm thinking of bringing a Gorinto to the White Mesa warband so that Nuniq will be able to use her Snare at least once a turn rather than every other turn.  It's one of those things that's worth testing, but it's probably over-thinking the situation a bit.  She's a profile I like, though I can see she's probably not for everyone.  Snare is very much a gambler's Ki feat: when it works there's flowers and sunshine; when it doesn't you wonder why you bothered spending the rice on Nuniq.  To bring the Gorinto in I have to ditch Fujin's Breath though, which is a special card I'm still evaluating - it's really hard to know if it's worth it in a particular game and is quite scenario dependent.  I'll try it out both ways and see how it goes.  If neither work all that well, Amaterasu's Riddle is it!

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