Sunday, 9 July 2017

Iterative Process

My experiments with the Jung Pirates continue.  I've started to branch out and use cards I was generally skipping over.  I built a combo play with using Arata, Queen of the Waves, and the Taunt enhancement - it's pretty self-explanatory if you know what the cards do.  I don't really like Arata though, as the Impetuous really makes me grind my teeth.  Taunt on the other hand, functions as a very useful, activation-free way to skew an enemy model's dice and helps me deal with the "higher model count, roll all defence dice" meta.

The main power of the Jung Pirates is the sheer number of low rice cost profiles with decent Melee stats.  They may not be as amazing as Kyoaku-Han but the Jung are only a tiny sliver off.  I don't really leave home without taking double Kohanin and Sho as the baseline for my warband.  You get a lot of bodies for not a lot of rice.

Here's my current iteration of my Jung Pirates warband:


Queen of the Waves (theme)

Mari Jung + Taunt
Lua
Suiren
Sho
Korusea
Kami of Reflection
Kohanin x2

Hotei's Blessing
Kamikaze (1)

Lua can be shifted out for quite a large number of different models, but I just like how much hitting power and durability he brings to the warband.  I really like the Queen of the Waves theme.  The reroll can be used on either player's dice and allows Suiren to really flourish.  The place effect is well... it's a place effect so it's extremely powerful.  Between the place effect and the reroll you can really put into motion the means to delete an enemy model.

I quite like the Kami of Reflection as Ki-based assaults are a glaring weakness in Jung Pirates warbands, and since I play primarily against Cult, I get a LOT of offensive Ki tactics thrown at me.  It's also decent at holding its own in a fight so far between Parry (1) and Durable.

My plan is to get that particular warband fully painted by the end of the month - it shouldn't take that long, but I've been working on other projects.  So far I'm 50% complete with Suiren, Sho, and both Kohanin done.  The kami will take about 30 mins, and most of the other models have significant amounts of paints on them already.  I do like rocking up with the fully painted warband, this is a game that really benefits from it.

Sunday, 18 June 2017

UK Masters 2017

The UK Masters have come and gone.  As a tournament it was tremendously smooth except for an incident where two players filled in the other's sheet thinking it was their own.  This year I chose to forgo playing in the event and opted to help judge and do general legwork running the tournament.

We saw a number of really quite unexpected themes appear this year: two players ran Claws of the Dragon Prefecture warbands, one ran Lords of Izu Ito, and Jack Holking even ran a Bastions of the Mountain warband.  The usual suspects were there in abundance of course, Righteous Warriors and White Mesa were the two most popular themes.  No surprise given that they give a free 4 rice model.

I was a little surprised no one brought the Jung Pirates though, as their warbands are pretty easy to build, though most people build very unsophisticated warbands with them.  I have only just started to fit all the pieces together recently to make some cool combos, so I think they'll appear next year once the player base develops their warband construction.  There were no ninjas this year either, but that was not surprising given how recently repeated ranged attacks were nerfed and how most people seemed to be building warbands that heavily relied on Hail of Steel and Shurikens.  It's another faction where warband construction is still evolving.

Chris Hales won again this year with his Alphas Savage Wave warband.  He was the only Savage Wave player too, though he did have to dodge a few bullets.  He managed to avoid a Death and Decay Cult warband, and his VIM avoided the Dim Mak from Master Enos despite being on fewer dice.  Other than that though, his warband looked heinously difficult to deal with, having 3 oni in it and a decent amount of expendable chaff.  He even brought 2 copies of Unearthly Rage, which is something I wasn't expecting to see.

After the tournament there were some spoilers about the Minimoto Clan: release roughly slated in for GenCon next year.  They wear metal armour, and one of them will have Armour (4).  They also bring their smiths to battle and that will have some form of mechanic associated with it.  Of course there will be a bear at some point, it may even have armour.

I did get to spend a good deal of time chatting with Gordon and Jason of GCT though, and it was nice getting the scoop on what's in the future.  I also got to bounce some ideas off them, which were well received but I think they're things for the fairly distant future.  A common player discussion point was whether there was so much errata now that a new edition of Bushido would be on the table, so I think that's been added to the GCT list of Things To Do.



Sunday, 1 January 2017

Malarkey

Hey guys (whomever reads this anyway).

I haven't posted in a while, and if I'm honest, there's not much I can post that's Bushido-related.  The Facebook group has really taken off and anything you want to know can be found there in a hurry by simply asking or posting the wrong answer (see Cunningham's Law).  So I don't think this blog has anything left to offer the scene.  I'll leave it up for those who want to find the Bushido Basics posts I made, but I don't think I'll be putting any new updates up until after the odd tournament or big update.  If you require rules resolutions, merely enter my name on Facebook and I shall be invoked.

As for what's in the works, we've currently added 4-6 pages to the errata, and hopefully we'll see it all posted at the start of the new year.  The big fix is ranged attacks.  I had to cross out huge swathes of that section in order to clearly define the differences between a declared Ranged Attack action, and just a Ranged Attack.  No more strange requests for resolution on how many ammo or reload tokens people will now get.

This year I expect the UK Masters to be maxed out, possibly with additional spots with just how fast the game has grown over the last year.  I'd be interested to look at the sales data to see the level of growth.  Anyway, as all my games clocked out early due to my chatting and everyone else asking me rules things, I'm going to be a there as a Retainer this year and just handle rules malarkey.