Sunday, 1 January 2017


Hey guys (whomever reads this anyway).

I haven't posted in a while, and if I'm honest, there's not much I can post that's Bushido-related.  The Facebook group has really taken off and anything you want to know can be found there in a hurry by simply asking or posting the wrong answer (see Cunningham's Law).  So I don't think this blog has anything left to offer the scene.  I'll leave it up for those who want to find the Bushido Basics posts I made, but I don't think I'll be putting any new updates up until after the odd tournament or big update.  If you require rules resolutions, merely enter my name on Facebook and I shall be invoked.

As for what's in the works, we've currently added 4-6 pages to the errata, and hopefully we'll see it all posted at the start of the new year.  The big fix is ranged attacks.  I had to cross out huge swathes of that section in order to clearly define the differences between a declared Ranged Attack action, and just a Ranged Attack.  No more strange requests for resolution on how many ammo or reload tokens people will now get.

This year I expect the UK Masters to be maxed out, possibly with additional spots with just how fast the game has grown over the last year.  I'd be interested to look at the sales data to see the level of growth.  Anyway, as all my games clocked out early due to my chatting and everyone else asking me rules things, I'm going to be a there as a Retainer this year and just handle rules malarkey.

Wednesday, 10 August 2016

All Aboard!

My Jung Pirates have arrived!  They are physically here, on my desk!  I've been building the miniatures and sorting out their bases.  Some of the miniatures I'm not able to remove the tab as the connection is too fragile, so I have to fix the miniature to the base and then build the base around their feet.  Luckily it's only for a few miniatures, but it's still something of a pain.

I was briefly glancing through some early combinations, and I think all tournament warbands for the Jung Pirates will include at least 1 rice for the Kamikaze card so that you can have a turn's reprieve from shooting.  Shooting has become a very common way to maximize killing power, so getting a turn without having your models smote is rather handy.  The other stand-out card that I can see is Blow the Man Down to move an enemy model and then make them prone.  It's not foolproof (they need to make a size test) but the possibilities for its use are nigh endless.  The other special cards are all pretty situational (asides from the Peg Leg, which 99.9% of people will include just for the extra rice).

There are a few fairly gimmicky strategies you can utilize straight away such as the Black Sails forward deployment warband - your opponent cannot use their Scout, Forward Deployment, or Flank, so you can bring your own models these traits to simply get to the objectives/zones first.  I'm going to test out a few possible combinations of the Queen of the Waves theme, as it's the craftier theme and there's still a playtest profile I need to provide feedback for.  I'm sorely tempted by the Ashinaga-tenaga at the moment too, but I can't really say why that is - I just like it I guess.  I also just realised that I did not add Lua or the Ashinaga-tenaga to the undercoating tray.  Ah well, there's plenty of other models to get done meanwhile.

Saturday, 16 July 2016

Style Over Function

My writing on this blog has been sorely lax lately, though I will admit I've simply been waiting for the release of the Jung Pirates next month.  Minato and Yuji have been added to the model and profile previews, so it's just the korusea and kohanin profiles and the entire Rise of the Kage range of Jung models will be there at the faction release.

I've been drawing up various warbands for the Jung Pirates - they have the luxurious position of having a better (or more varied) set of early releases than the Tengu Decension.  I think it's at the low end of rice costs that warband variation really starts.  The faction also has a slightly more balanced mid-high cost profiles - Minato is 11 rice, Mari is 10.  I don't quite know what cross-faction profiles the Jung Pirates have access to either, but I expect the water kami in some form will be available (hopefully the Kami of the Suiden variation or something similar).

The main difference in Jung Pirate warbands is whether you want any of the weird stuff or you just want to punch people in the face with normal humans.  Minato likes normal people, Mari likes weird things.  You don't need to take either member of the Jung family, but they're the best you can get with the release profiles.  I feel that the Jung Pirates function in a similar fashion to the Silvermoon Trade Syndicate: higher model count and using a number of special cards in ideal circumstances.

I'm of the opinion that high model count warbands are simply easier to play than smaller, more aggressive warbands that don't have access to a lot of tireless.  All you have to do it wear down the enemy models while you roll full defence dice.  Once they're all exhausted, then you can start swapping in attack dice.  I can play this style, but I find it shockingly tedious when it's possible to do something more aggressive and flashier.  You don't want to just win, you want to win with style!